Independent game studio · Korea

Small flock. Big worlds.

A studio of independent developers, each free to make the game they truly want to make. No formulas, no committees: just creative people shipping bold ideas on PC and mobile.

Now showing Flight Deck: Pacific 1942 PC · Coming Q1 2027

01Flagship · PC (Steam)

Flight DeckPacific 1942

Command a WWII carrier task force in real time. Find the enemy first, arm and launch your squadrons, plot their attack runs and survive the counterstrike.

  • 6historic battles of 1942, by day and by night
  • 1v1–4v4online PvP and 4-player co-op
  • Shipyarddesign your own warships
  • Workshopbuild and share maps
Wishlist on Steam

Coming Q1 2027

In the field

From dawn strikes
to night gunfights.

Flight Deck screenshot
Flight Deck screenshot
Flight Deck screenshot
Flight Deck screenshot
Flight Deck screenshot

02Mobile · Google Play

Goddess WorkshopForgotten Civilization

Merge matching materials, earn the blessings of the goddesses and bring color back to ash-grey islands in the sky.

  • Mergecombine materials to rebuild ruins
  • GoddessesAthena, Artemis, Hestia and more
  • Five islandsa journey across the sky

03Our games

Nine titles. Two platforms.

04The studio

Five ducks, one direction:
make games people remember.

FIVE DUCK GAMES is a collective of independent developers, founded in 2026 in Yongin, Korea. Every member makes the game they most want to make, and the studio gives that freedom a home: shared tools, shared know-how and a direct path to players on Steam and Google Play. We work AI-native from day one, with Claude and Claude Code at the center of how we plan, code, test and ship.

0Titles shipped or in development
0Platforms: PC and mobile
2026Founded in Korea
I

Ship, then sharpen

We put playable builds in front of players early and improve them in public, release after release.

II

Craft that shows

Readable art, punchy feedback and sound you can feel. Small scope never means low polish.

III

AI-native workflow

From design docs to store pages, our pipeline is built around Claude, so ideas reach players in weeks, not years.